In Flash 8 Professional we can make animating shadows in movie clip. We can make a change filter setting to create a good animation on object moving. In this article will explaind some step to animate a rotating boomerang which move on the stage. The boomerang animation used in the tutorial was created in Swift 3D and imported into a Movie clip symbol, but maybe you can make yoursef in Flash.
- Import image on the stage, and use name “background”. Click the black dot beneath the Lock icon to the lock the layer. Look at picture 1.
- Select boomerang and use right click. Choose Convert to Symbol from the menu. Enter “boomerang” for the name and choose Movie clip for the behavior. Choose Convert to Symbol from the menu. Enter “boomerang” for the name and choose Movie clip for the behavior. See at picture 2.
- Click the Scene 1 button to return to the Main Timeline. Select the “boomerang” and choose Modify/Transform/Scale and Rotate. Use 30% in the Scale field and press OK. Move a boomerang to the point on the Stage to make a moving animation. More detail see at picture 3.
- a) And then make a shadow. Select a bomerang, Click the Filters tab at the top of the Properties panel. Click “+” button, choose Drop Shadow. In the Strength field enter a value, the lower the value the less visible the shadow. b) Enter a value in the Distance field. The Distance field sets the distance between the Movie clip Instance and the shadow. Enter a value for both the X and Y blur. Remeber, the lower a value, the softer blur. To set the angle of the shadow, enter a value in the Angle field. Test your movie by choosing Control/Test Move. Notice the shadow animates in unison with the Movie clip.
- Use the Target option to specify what the browser does when the submit action is completed. If you choose ” _top”, the results page will open in a new browser window. If you leave this field blank, the browser window will simply be replaced with the results page. A results page is usually a simple HTML page that is delivered when the Submit button is pressed with a message like: “Thanks for playing.”
- To finish the illusion, adjust the distance of the shadow. Select the “boomerang” on the Stage in Frame 30. In the Properties panel, use a lower value in the Distance field. In the example it used 32. The value you choose will depend on the where the Movie clip is located on the Stage. You can adjust the Strength, using the shadow darker since the “boomerang” is closer to the ground. See at picture 6 for more detail.
- The boomerangs usualy return to their owners. Unfortunately, whoever threw boomerang needs a little practice. Instead of returning, it’s going to land on the ground. Select Frame 35 of both layers and press F5 to extend the Timeline. Insert Keyframes (F6) in Frame 34 and 35 of the “boomerang” layer.
- In Frame 34, move the boomerang down and a little to the right of its current position. It should appear to be on the ground. In the Properties panel, increase the Strength and decrease the Distance by entering 36 for the Strength and 2 for the Distance. Select Frame 30 of the “boomerang” layer. In the Properties panel select Motion from the Tween menu. See at picture 6.
- When the boomerang hits the ground it should stop spinning. A simple action is to change the behavior of the boomerang’s Instance from Movie clip to Graphic. Move the Playback head to Frame 35. Select the boomerang and in the Properties panel select Graphic as the behavior.
- To keep the movie from looping we need to add a “Stop” action in the last frame of the movie. Insert a layer above the “boomerang” layer. Rename the layer “actions”. Insert a Keyframe (F6) in frame 35. Choose Window > Actions to open the ActionScript editor. Choose Global Functions > Timeline Control > Stop. Enjoy it.
Animating Shadows Tutorial by : Cyndy Cashman